VR@
BGSU:
Bending reality
on campus
By Mo Garcia
Spring | 2019
“VR can help extend your learning and extend it beyond just a plain old worksheet or reading a chapter; it’s supposed to give you a deeper richer experience.”
– Mark Stevens –
Instructor in the College of Education
and Human Development
Imagine exploring the ancient tombs of past rulers without ever leaving your history class. Imagine creating contraptions to manipulate in your physics lab without leaving your seat. Imagine drifting through the depths of space while being cheered on by your classmates.
Virtual reality makes these experiences possible. And it’s finding its way into BGSU classrooms.
Through a computer-generated environment, VR commonly uses a headset and controllers to simulate a 3D space that users interact with in a seemingly real way.
Mark Stevens, instructor in the College of Education and Human Development, introduces pre-service teachers in his classroom to the possibilities the technology has to offer within education.
“VR can help extend your learning and extend it beyond just a plain old worksheet or reading a chapter; it’s supposed to give you a deeper richer experience,” Stevens said.
Specifically, Stevens works with future teachers on how to use common VR systems, ways to get the funding for VR equipment and understanding what programs are best used in education.
“I met a high school teacher who was using virtual reality in their high school classroom, and I thought, well, if they can do it at the high school level then I can introduce it at the college level,” Stevens said.
Hank Blumenthal, a visual communication technology professor, said VR is being integrated into a globalized community. In his 4000-level course, Blumenthal instructs students on exploring VR and augmented reality technologies, and how to use them.
“The number of jobs and people who need to be trained in it is growing exponentially,” Blumenthal said. “I think it’s important that we figure out a way to address it not just in our department but as an interdisciplinary approach across campus.”
Blumenthal’s office is right down the hall from the Virtual and Augmented Environment Lab in the College Park building.
Known as the VAEL space, this lab encourages individuals to study and research virtual and augmented reality topics, software and hardware. Open to the public, this is a collaborative space to create and experience VR technology.
Another collaborative space on campus is the Collab Lab located in the Jerome Library. This lab is open to the public and the campus to encourage communication, creativity and problem solving in a communal space.
According to Kim Fleshman, coordinator in the Collab Lab, students are the primary users of the lab.
“Mostly they’re playing video games,” she said.
The lab includes programs such as Maya and Unity. Both programs are editors that are used to create 2D and 3D games, apps and experiences.
Understanding the VR resources available to students on campus is the first step in getting more use out of these technologies as BGSU makes its way to a more technologically diverse campus.
Virtual Reality Lab in College Park Building |
|
What: |
VAEL (Virtual and Augmented Environment Lab) |
Location: |
College Park Building, Room 144 |
Hours: |
Tuesday: 12-2 p.m. Thursday: 12-2 p.m., 5:30-7:30 p.m. Additional hours to be announced. |
Who: |
Anyone is welcome to utilize the equipment (BGSU students, faculty and staff). |
Equipment: |
HTC Vive Pro Wireless, PlayStation 4 PSVR and HTC Vive |
Why: |
Encourage a community of people to study and research virtual and augmented reality topics, software and hardware. This learning environment includes all kinds of research from construction, architecture, storytelling, games and education, and range from application and start-up development. |
Virtual Reality Lab in Jerome Library |
|
What: |
Collab Lab |
Location: |
Jerome Library, Room 122 |
Hours: |
Sunday: 6-10 p.m. Monday: 8 a.m.-10 p.m. Tuesday: 8 a.m.-10 p.m. Wednesday: 8 a.m.-10 p.m. Thursday: 8 a.m.-10 p.m. Friday: 8 a.m.-5 p.m. Saturday: Closed |